

Though there is at least reason to this time: there are a number of scenes in which you have to make choices that affect the game’s outcome, and an awful lot of collectables to find. The first few chapters are awfully dull compared to the last two where things finally pick up a little, and it really puts me off playing through it again. I reached the end credits after about six hours, and I’d say that about half of that time was a waste. Here, the experience feels stretched out. While Layers of Fear was a short affair, it felt like it had great pacing. It uses the same tricks time after time, and you eventually just get tired of them. Instead of making you feel like you’re going mad, it just makes you mad. There are too many doors/hatches that initially won’t open, but then will after multiple attempts. You reach too many dead ends only to turn around and find a new path has opened up. It’s not much fun.Īt least these events do actually make you feel something, but between them you spend far too much time walking with not much happening. The little room you have for error then results in you getting caught, and so expect to see the same small death scene time and time again – which is not only unnecessarily loud, but also makes your controller vibrate so much that it feels like it’s going to break (at least on Xbox One, anyway).

And because it’s pitch black, you’ll often struggle to see where you need to go. Generally, you’ll see your pursuer materialise at the end of a corridor, and so you’ll turn around to find that the area you just walked though has changed. It also features a supernatural pursuer that you bump into often, which you’ll come to hate because you’ll probably die once or twice each time you meet it until you figure out where you have to go or what you need to do. Layers of Fear 2, on the other hand, has more emphasis on jump scares. Layers of Fear effectively played with your mind, morphing rooms around you and making you feel like you were never safe even though actual dangers were scarce. And its approach to horror feels like a step back. Layers of Fear 2, by comparison, feels bereft of original ideas. For most players though, the spark that made the original Layers of Fear so compelling yet also terrifying will be missing. In that case, you might find it to be nightmare fuel at times. Well, this is unless you’re really creeped out by weirdly animated mannequins. In the grander scheme of things, it just fails to unsettle you. Its scares are spread too far apart, and quite often totally miss the mark. Unlike the original, Layers of Fear 2 feels tame. But the problem is, Layers of Fear 2 just isn’t really scary. He wants you to add layers to your performance, probably as a result of trauma.
XBOX ONE LAYERS OF FEAR FREE
He wants you to explore the ship at your own free will for the most part, building your character as you go. The director’s approach is very laid back. But as soon as you pick up the controller, things seem weird. As an actor, you can’t help but heed the call of an enigmatic director who wants you to play the lead role in a new film shot aboard an ocean liner. Unfortunately, Layers of Fear 2 is a massive letdown. Bloober Team was on a roll, and I really thought it was going to deliver something special. Needless to say, I had high hopes for the sequel to Layers of Fear. What really amazed was Bloober Team’s follow up though, >Observer_, which honestly was one of the very best games of 2017. That was nearly four years ago, and thankfully the finished product didn’t disappoint, either. To this day, I still remember being blown away when previewing Bloober Team’s Layers of Fear.
